

- #PREHISTORIC KINGDOM PLAYABLE DINOSAURS UPDATE#
- #PREHISTORIC KINGDOM PLAYABLE DINOSAURS SKIN#
- #PREHISTORIC KINGDOM PLAYABLE DINOSAURS PATCH#
#PREHISTORIC KINGDOM PLAYABLE DINOSAURS UPDATE#
We have begun working on guest AI and management for Major Update 1.We’re eager to launch workshop support so that players can conveniently share all of their unique builds and create a community together. Steam Workshop support is a highly requested feature that we will be working on soon.

#PREHISTORIC KINGDOM PLAYABLE DINOSAURS PATCH#

We want our animals to do things, even when they’re not walking or running around! These special actions provide a fresh level of richness and personality beyond the additive animations already in the game. Another batch of guest ethnicities will be added at a later date.ĪnimationAlong with bringing new members to our prehistoric lineup, the first Major Update introduces the first wave of behavioural animations. They still need to be retargeted and integrated into the engine.

#PREHISTORIC KINGDOM PLAYABLE DINOSAURS SKIN#
This is not a “must have” and may be moved into the following update if needed.ģD art for new guest ethnicities has been completed, introducing new faces, skin tones and hair styles. All that remains is to set the scene up in-engine and prepare our new background elements. In the future, they will contribute to the guest education need.ģD art for the new main menu has been completed. For now, we will be releasing the animal info signs with temporary screenshots. The 3D art (screen, frame, etc.) is still yet to be made but won’t take long. A number of important changes have been made as well as fixing a number of issues such as the idle Triceratops and further save/load reports.įor the next update, we’d like to specify what we’re actively working on and what needs to be finished in order for us to release it:ĢD art assets for the info sign screen are complete. Where We’re AtCurrently, the team is hard at work developing our next update.
